Technical Data

Battlemech: Charger
Variant: CGR-1A5
Chassis Mass: 80 Tons
Tech Base: Inner Sphere
Battle Value: 1468

Engine: Fusion
Gyro: Standard
Cockpit: Standard
Structure: Standard
Armor: Standard

Movement: 4/6/0
Dissipation: 13
Armor Mass: 15.0 Tons
Armor Factor: 240


Weapons & Equipment

Weapon Class Location
AC/20 RT
Mlas CT
Slas H

Equipment Location
Ammo (AC/20) 10 LT
Ammo (SRM-6) 15 LT

   Threat Assessment

Key Metrics

Run ACD Heat
Baseline 103.4 18
Optimized 121.8 35
Redline 65.9 116

Test Results

The CGR-1A5 has mediocre baseline damage output with a notable improvement in damage via optimization (+18 versus baseline). This Charger variant will generate heat but can be managed with good fire control.

   Redline Benchmark

   Optimized Benchmark

   Benchmark Comparison

Key Metrics

Damage/Hit 3.8
Critical Hits 3.0 per Game
Time to Kill 12.6 Turns

Test Results

The CGR-1A5 deals some damage per hit, generates an average number of critical chances and struggles to bring down targets.

   Lethality Test

   Cumulative Lethality

Key Metrics

Armor Coverage 97.2%
Survival Rate 85.1%
Destruction Rate 14.9%

Test Results

This configuration of the Charger has extremely heavy armor coverage that has some extra armor on the center torso. The CGR-1A5 is very difficult to bring down and is infrequently destroyed by ammo explosions.

   Survivability Benchmark

   Ammo Analysis

   Cumulative Survivability

Key Metrics

Ground MP 4/6
Jump MP 0
Target Mod (avg) +1.9

Test Results

The Charger CGR-1A5 has fair mobility with no jump capability. This battlemech sees very few motive hits while maintaining a competitive average target modifier.

   Motive Hits

   Target Modifer Analysis

Key Metrics

Battle Value: 1468
Effective Loss 10.4%
Skill Sensitivity 0.425

Test Results

The CGR-1A5 ranks in the middle of the efficiency curve while showing little response to an increase in gunnery skill.

   Effective Damage Analysis

   Efficiency Rating

   Gunnery Sensitivity Analysis

Preparing Analysis...