Technical Data

Battlemech: Locust
Variant: LCT-1E
Chassis Mass: 20 Tons
Tech Base: Inner Sphere
Battle Value: 553

Engine: Fusion
Gyro: Standard
Cockpit: Standard
Structure: Standard
Armor: Standard

Movement: 8/12/0
Dissipation: 10
Armor Mass: 4.0 Tons
Armor Factor: 64

   HTAL


Weapons & Equipment

Weapon Class Location
MLas LA
MLas RA
SLas LA
SLas RA

Equipment Location

   Threat Assessment



Key Metrics

Run ACD Heat
Baseline 40.6 0
Optimized 40.6 0
Redline 40.6 0

Test Results

The LCT-1E has very weak baseline damage output with almost no opportunity to optimize (+0 versus baseline). This Locust variant rarely builds up heat and is extremely easy to manage.

   Redline Benchmark


   Optimized Benchmark


   Benchmark Comparison



Key Metrics

Damage/Hit 4.5
Critical Hits 0.7 per Game
Time to Kill 24.0 Turns

Test Results

The LCT-1E deals just below average damage per hit, almost never lands a critical hit and lacks the capability to bring down targets.

   Lethality Test


   Cumulative Lethality



Key Metrics

Armor Coverage 92.8%
Survival Rate 34.7%
Destruction Rate 65.3%

Test Results

This configuration of the Locust has heavy armor coverage that is extremely weak on the legs and is over spec on the center torso. The LCT-1E has below average survivability and carries no ammo.

   Survivability Benchmark


   Ammo Analysis


   Cumulative Survivability



Key Metrics

Ground MP 8/12
Jump MP 0
Target Mod (avg) +3.5

Test Results

The Locust LCT-1E has excellent mobility with no jump capability. This battlemech is very susceptible to actuator hits while maintaining a virtually unhittable average target modifier.

   Motive Hits


   Target Modifer Analysis



Key Metrics

Battle Value: 553
Effective Loss 48.3%
Skill Sensitivity 0.329

Test Results

The LCT-1E is an under-performer that has some situational potential while showing little response to an increase in gunnery skill.

   Effective Damage Analysis


   Efficiency Rating


   Gunnery Sensitivity Analysis





Preparing Analysis...