Technical Data

Battlemech: Locust
Variant: LCT-1E3*
Chassis Mass: 20 Tons
Tech Base: Inner Sphere
Battle Value: 606

Engine: Fusion
Gyro: Standard
Cockpit: Standard
Structure: Standard
Armor: Standard

Movement: 8/12/0
Dissipation: 10
Armor Mass: 4.0 Tons
Armor Factor: 64


Weapons & Equipment

Weapon Class Location

Equipment Location

   Threat Assessment

Key Metrics

Run ACD Heat
Baseline 50.8 0
Optimized 50.8 0
Redline 50.8 0

Test Results

The LCT-1E3* has very weak baseline damage output with almost no opportunity to optimize (+0 versus baseline). This Locust variant rarely builds up heat and is extremely easy to manage.

   Redline Benchmark

   Optimized Benchmark

   Benchmark Comparison

Key Metrics

Damage/Hit 5.0
Critical Hits 1.1 per Game
Time to Kill 24.0 Turns

Test Results

The LCT-1E3* deals just below average damage per hit, very rarely generates a critical chance and lacks the capability to bring down targets.

   Lethality Test

   Cumulative Lethality

Key Metrics

Armor Coverage 92.8%
Survival Rate 35.2%
Destruction Rate 64.8%

Test Results

This configuration of the Locust has heavy armor coverage that is extremely weak on the legs and is over spec on the center torso. The LCT-1E3* has below average survivability and carries no ammo.

   Survivability Benchmark

   Ammo Analysis

   Cumulative Survivability

Key Metrics

Ground MP 8/12
Jump MP 0
Target Mod (avg) +3.5

Test Results

The Locust LCT-1E3* has excellent mobility with no jump capability. This battlemech is very susceptible to actuator hits while maintaining a virtually unhittable average target modifier.

   Motive Hits

   Target Modifer Analysis

Key Metrics

Battle Value: 606
Effective Loss 44.8%
Skill Sensitivity 0.418

Test Results

The LCT-1E3* ranks below average in terms of efficiency while showing little response to an increase in gunnery skill.

   Effective Damage Analysis

   Efficiency Rating

   Gunnery Sensitivity Analysis

Preparing Analysis...