Technical Data

Battlemech: Marauder
Variant: MAD-3D
Chassis Mass: 75 Tons
Tech Base: Inner Sphere
Battle Value: 1470

Engine: Fusion
Gyro: Standard
Cockpit: Standard
Structure: Standard
Armor: Standard

Movement: 4/6/0
Dissipation: 20
Armor Mass: 11.5 Tons
Armor Factor: 184

   HTAL


Weapons & Equipment

Weapon Class Location
PPC LA
PPC RA
LLas RT
MLas LA
MLas RA

Equipment Location

   Threat Assessment



Key Metrics

Run ACD Heat
Baseline 123.2 27
Optimized 134.5 43
Redline 48.8 249

Test Results

The MAD-3D has fair baseline damage output with solid damage optimization potential (+11 versus baseline). This Marauder variant builds up heat rapidly and can be difficult to manage.

   Redline Benchmark


   Optimized Benchmark


   Benchmark Comparison



Key Metrics

Damage/Hit 8.0
Critical Hits 3.1 per Game
Time to Kill 10.5 Turns

Test Results

The MAD-3D deals above average damage per hit, generates an average number of critical chances and has about average time to kill.

   Lethality Test


   Cumulative Lethality



Key Metrics

Armor Coverage 79.7%
Survival Rate 87.4%
Destruction Rate 12.7%

Test Results

This configuration of the Marauder has reliable armor coverage that is vulnerable on the arms and is over spec on the center torso. The MAD-3D is very difficult to bring down and carries no ammo.

   Survivability Benchmark


   Ammo Analysis


   Cumulative Survivability



Key Metrics

Ground MP 4/6
Jump MP 0
Target Mod (avg) +1.9

Test Results

The Marauder MAD-3D has fair mobility with no jump capability. This battlemech is susceptible to actuator hits while maintaining a competitive average target modifier.

   Motive Hits


   Target Modifer Analysis



Key Metrics

Battle Value: 1470
Effective Loss 5.3%
Skill Sensitivity 0.574

Test Results

The MAD-3D is an above average performer that is likely to earn its BV back while showing some response to increases in gunnery skill.

   Effective Damage Analysis


   Efficiency Rating


   Gunnery Sensitivity Analysis





Preparing Analysis...