Technical Data

Battlemech: Valkyrie
Variant: VLK-QD
Chassis Mass: 30 Tons
Tech Base: Inner Sphere
Battle Value: 807

Engine: Fusion
Gyro: Standard
Cockpit: Standard
Structure: Endo Steel
Armor: Ferro-Fibrous

Movement: 5/8/5
Dissipation: 10
Armor Mass: 6.0 Tons
Armor Factor: 105


Weapons & Equipment

Weapon Class Location
aLRM-10 LT

Equipment Location
Artemis IV FCS LT
Ammo (LRM-10) 12 RT

   Threat Assessment

Key Metrics

Run ACD Heat
Baseline 61.3 0
Optimized 61.3 0
Redline 61.3 0

Test Results

The VLK-QD has weak baseline damage output with almost no opportunity to optimize (+0 versus baseline). This Valkyrie variant rarely builds up heat and is extremely easy to manage.

   Redline Benchmark

   Optimized Benchmark

   Benchmark Comparison

Key Metrics

Damage/Hit 5.2
Critical Hits 1.5 per Game
Time to Kill 23.9 Turns

Test Results

The VLK-QD deals average damage per hit, rarely generates a critical chance and lacks the capability to bring down targets.

   Lethality Test

   Cumulative Lethality

Key Metrics

Armor Coverage 100.0%
Survival Rate 46.9%
Destruction Rate 53.1%

Test Results

This configuration of the Valkyrie has extremely heavy armor coverage that is extremely weak on the rear torso and has some extra armor on the side torsos. The VLK-QD has average survivability and carries no ammo.

   Survivability Benchmark

   Ammo Analysis

   Cumulative Survivability

Key Metrics

Ground MP 5/8
Jump MP 5
Target Mod (avg) +2.8

Test Results

The Valkyrie VLK-QD has above average mobility with very good jump capabilities. This battlemech is susceptible to actuator hits while maintaining a very good average target modifier.

   Motive Hits

   Target Modifer Analysis

Key Metrics

Battle Value: 807
Effective Loss 18.5%
Skill Sensitivity 0.451

Test Results

The VLK-QD ranks just below average in terms of efficiency while showing little response to an increase in gunnery skill.

   Effective Damage Analysis

   Efficiency Rating

   Gunnery Sensitivity Analysis

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Preparing Analysis...