Technical Data

Battlemech: Warhammer
Variant: WHM-6D
Chassis Mass: 70 Tons
Tech Base: Inner Sphere
Battle Value: 1471

Engine: Fusion
Gyro: Standard
Cockpit: Standard
Structure: Standard
Armor: Standard

Movement: 4/6/0
Dissipation: 20
Armor Mass: 13.5 Tons
Armor Factor: 217


Weapons & Equipment

Weapon Class Location

Equipment Location

   Threat Assessment

Key Metrics

Run ACD Heat
Baseline 123.9 23
Optimized 132.8 43
Redline 89.2 146

Test Results

The WHM-6D has fair baseline damage output with some damage optimization potential (+9 versus baseline). This Warhammer variant will see penalties from heat quickly but can be managed with good fire control.

   Redline Benchmark

   Optimized Benchmark

   Benchmark Comparison

Key Metrics

Damage/Hit 8.5
Critical Hits 3.0 per Game
Time to Kill 10.4 Turns

Test Results

The WHM-6D deals a high amount of damage per hit, generates an average number of critical chances and has about average time to kill.

   Lethality Test

   Cumulative Lethality

Key Metrics

Armor Coverage 100.0%
Survival Rate 88.2%
Destruction Rate 11.8%

Test Results

This configuration of the Warhammer has extremely heavy armor coverage that is distributed evenly across all locations. The WHM-6D is very difficult to bring down and carries no ammo.

   Survivability Benchmark

   Ammo Analysis

   Cumulative Survivability

Key Metrics

Ground MP 4/6
Jump MP 0
Target Mod (avg) +1.9

Test Results

The Warhammer WHM-6D has fair mobility with no jump capability. This battlemech sees very few motive hits while maintaining a competitive average target modifier.

   Motive Hits

   Target Modifer Analysis

Key Metrics

Battle Value: 1471
Effective Loss 5.3%
Skill Sensitivity 0.503

Test Results

The WHM-6D is an above average performer that is likely to earn its BV back while showing some response to increases in gunnery skill.

   Effective Damage Analysis

   Efficiency Rating

   Gunnery Sensitivity Analysis

Preparing Analysis...